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  • [UE5] How to Fix Live Coding Error Logs Not Displaying in Japanese (Garbled Text)

    @kiikey4(Key Zhao)

    [UE5] How to Fix Live Coding Error Logs Not Displaying in Japanese (Garbled Text)

    Posted on Oct 14, 2024

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    Introduction

    When developing with C++ in Unreal Engine 5 (hereafter UE5), Live Coding is enabled by default to avoid the need to build in the IDE every time a change is made.

    Environment

    • Windows 11 Pro
    • Rider 2023.1.3
    • Unreal Engine 5.4

    What is Live Coding?

    Live Coding is the feature that allows you to build changes made to C++ classes while keeping the UE editor open and applying those changes.

    Reference: https://dev.epicgames.com/documentation/en/unreal-engine/using-live-coding-to-recompile-unreal-engine-applications-at-runtime

    Problem

    For those using Windows in Japanese:
    When running UE Live Coding, if the compilation fails, an error message may be displayed, but sometimes the message appears garbled, making it impossible to understand the content. sm_live_coding_error_blur_xooryp

    Solution

    1. Open Windows settings
    2. Select "Language & Region"
    3. Click "Administrative language settings"
      sm_setting_live_coding_error_blur._01_foqlvd
    4. Go to the "Administrative" tab → Select "Change system locale"
      sm_setting_live_coding_error_blur._02_qokh8c
    5. Check the box for "Beta: Use Unicode UTF-8 for worldwide language support"
      sm_setting_live_coding_error_blur._03_oenfb3

    Result

    The garbled message will now be correctly displayed in Japanese.
    sm_live_coding_error_auxdar

    This setting resolves the issue of garbled Live Coding error messages!

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